Fandom

Jagged Alliance Wiki

Association of International Mercenaries

583pages on
this wiki
Add New Page
Comments0 Share
A.I.M.

The front page of A.I.M. in Jagged Alliance 2.

"You must be at least 18 years old, of sane mind, and have no more than two felony convictions in any given country to gain access to this site." — Warning on the A.I.M. website in Jagged Alliance 2

The Association of International Mercenaries, Incorporated (A.I.M. Inc.) is the mercenaries' employer in the Jagged Alliance series. It is an international clearinghouse for hired soldiers.

Known staffEdit

  • Colonel Mohanned, Founder (Mohanned Mansour)
  • Commander Spice, Founder (Ian Currie)
  • The White Asian, Founder (Shaun Lyng)
  • Hans Yorgan, Director of Personnel
  • Howard "Carp" Melfield, Health and Safety, Retirement, and Dental Planning, Chair Christmas Party Committee
  • Dr. Bernie Gloveless, Company Physician (former as of Jagged Alliance 2)
  • Reverend Clyde Potter, Company Pastor (former as of Jagged Alliance 2)
  • Several mercenaries

HistoryEdit

Most of the following details are from A.I.M.'s in-game description in Jagged Alliance 2.

FoundingEdit

"The Association of International Mercenaries: the most professional choice for commanders in need of a qualified hired gun." — A.I.M. Inc. brochure

In a subterranean Montreal bunker in 1991, three men, known only by their aliases Colonel Mohanned, Commander Spice, and The White Asian, found themselves in the heat of an armed struggle without access to enough manpower to end the hostilities. With great effort, they secured financing and located the people they needed to put an end to the conflict.

The underground channels they developed became known as the Association of International Mercenaries. Vowing that others seeking justice should have access to professional soldiers, their assembled team of men and women became the original members of A.I.M. Commanders engaged in small scale, private conflicts adopted the organization as a prime resource for labor.

Jagged AllianceEdit

Operating in the shadows of military warfare, the organization finallly gained worldwide recognition when they brought the Metavira Conflict to a successful end. It was a hard-fought, island based engagement that sacrificed many lives. Yet, it resulted in securing a steady supply of medically rare and valuable Fallow Sap.

"Thousands of children owe their very existence to our members and the Richards. And we wish to thank each and every child for their cards and letters of appreciation." - A.I.M. site, Jagged Alliance 2

Jagged Alliance: Deadly GamesEdit

A year later, governments around the world called upon A.I.M. when the DFK tried to monopolize the skies with its satellite technology. Gus Tarballs commanded the A.I.M. operative excursion that brought the DFK to their knees.

The operation proved, beyond a doubt, how crucial private, limited-scale, tactical warfare can be. As a result, A.I.M. became the model organization to call upon for such missions. The bravery and tenacity he exhibited during the battle against the DFK earned Gus Tarballs membership within A.I.M.

Jagged Alliance 2Edit

Jagged Alliance 2: Wildfire and Jagged Alliance: Back in Action share the same history, with few changes.

Enrico Chivaldori hired an old friend to help liberate Arulco from Deidranna Reitman, and A.I.M. is called for the task. A.I.M. also gained competition when the More Economic Recruiting Center (M.E.R.C.) agency was founded by former members Speck T. Kline and Biff Apscott.

Jagged Alliance 2: Unfinished BusinessEdit

Arulco is still full of problems, and A.I.M. is dispatched to finish them, taking care of the Ricci Mining and Exploration corporation.

Jagged Alliance OnlineEdit

A.I.M. was disbanded after the war in Arulco. Long time member Ivan Dolvich is believed to be dead, and Gus Tarballs is captured in Arulco. However, while taking care of the remaining forces in Arulco, Gus is rescued by Raven and a novice mercenary. Gus helps the rookie to form a new mercenary agency and gives some of the jobs, starting by improving the agency and taking care of a gang. Many former A.I.M. and M.E.R.C. mercenaries, alongside some rebels from Arulco, join the agency as its reputation increases.

A word from one of our foundersEdit

From Jagged Alliance 2:

"Over the years, we have tried to raise the quality and standards by which we recruit our personnel. I can say with great pride that I believe we have now reached the point where we only offer the finest professionals, while still providing our clients with an excellent selection of affordable talent with diverse skills." - Colonel Mohanned

IncorporationEdit

"If history has shown us anything, it is that war and conflict are as sure as the sun and rain. A.I.M. Inc. has a proven track record of prospering from the human condition. We see no reason why that trend should not continue well into the foreseeable future... highly recommended as a short or long-term investment." - DUNN and BRADROAD Report, Sept 1997

A.I.M. incorporated in 1996 and initially went public with a common share offering of $10 USD. By the end of the first week, the New York Stock Exchange closed with A.I.M. stock selling at $120 USD. During the past 24 months, its share market price has continued upon a course of steady growth with an average monthly increase of 8 per cent.

Just seven short years after its inception, the Association of International Mercenaries is currently a highly respected organization. It has branch offices on every continent and has a staff of over 200 people.

Hiring (BIA)Edit

Any merc contracted bevor 24:00 the current day will arive the following day at 12:00

List of OperativesEdit

Jagged AllianceEdit

Jagged Alliance establish A.I.M. with a rooster of 60 mercenaries.

Jagged Alliance: Deadly GamesEdit

Deadly Games added 10 new mercenaries to the existing rooster.

New Mercs:

Jagged Alliance 2Edit

In Jagged Alliance 2 A.I.M. has a rooster of 40 mercenaries. Several of the old ones became Alumi, while A.I.M. simultaniously hired new mercs.

Jagged Alliance 2: Unfinished BusinessEdit

In Unfinished Business the A.I.M. rooster is unchanged. The player may choose to import a saved game from Jagged Alliance 2 or start a new game with fresh characters. If the player chooses to import, all mercenaries from Jagged Alliance 2 will have all statistics improvements based on their performance in the main game. This may lead to some mercenaries being dead in Unfinished Business, when they died during the campaign of Jagged Alliance 2.

Jagged Alliance 2: WildfireEdit

In Wildfire most mercenaries from Jagged Alliance 2 have returned, however some mercenaries (Gus, Scope, Len, Hitman, Cliff, Stephen, Wolf and Blood) have been replaced by new ones. The replaced ones either died, resigned or moved to M.E.R.C. (notably Blood, Hitman, Scope and Stephan).

New Mercs:

See also Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.